#include "utils.cl"
#include "mandelbrot.cl"
Go to the source code of this file.
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| #define | CAMERA_POSITIONS_LENGTH 2 |
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| #define | CAMERA_POSITIONS_ARRAY { (float4)(0, -5, 0, 0), (float4)(0, -5, 0, 10) } |
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| #define | CAMERA_FACING_DIRECTIONS_LENGTH 1 |
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| #define | CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(0, -1, 0)), 0) } |
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| #define | DISABLE_FREE_CAMERA_MANDELBROT false |
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◆ CAMERA_FACING_DIRECTIONS_ARRAY
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(0, -1, 0)), 0) } |
◆ CAMERA_FACING_DIRECTIONS_LENGTH
| #define CAMERA_FACING_DIRECTIONS_LENGTH 1 |
◆ CAMERA_POSITIONS_ARRAY
| #define CAMERA_POSITIONS_ARRAY { (float4)(0, -5, 0, 0), (float4)(0, -5, 0, 10) } |
◆ CAMERA_POSITIONS_LENGTH
| #define CAMERA_POSITIONS_LENGTH 2 |
◆ DISABLE_FREE_CAMERA_MANDELBROT
| #define DISABLE_FREE_CAMERA_MANDELBROT false |
◆ getSamplePoint()
| float2 getSamplePoint |
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float |
x, |
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float |
y, |
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float |
time |
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) |
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