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Realtime Fractal Renderer Documentation
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#include "mandelbulb_benchmark.cl"
Go to the source code of this file.
Macros | |
| #define | DO_AMBIENT_LIGHTING true |
| #define | DO_DIFFUSE_LIGHTING true |
| #define | DO_SPECULAR_HIGHLIGHTS true |
| #define | DO_SOFT_SHADOWS true |
| #define | DO_GEOMETRY_GLOW true |
| #define | USE_BOUNDING_VOLUME true |
| #define | INCREASE_INTERSECTION_EPSILON_LINEARLY true |
| #define DO_AMBIENT_LIGHTING true |
Definition at line 2 of file features_all.cl.
| #define DO_DIFFUSE_LIGHTING true |
Definition at line 3 of file features_all.cl.
| #define DO_GEOMETRY_GLOW true |
Definition at line 8 of file features_all.cl.
| #define DO_SOFT_SHADOWS true |
Definition at line 7 of file features_all.cl.
| #define DO_SPECULAR_HIGHLIGHTS true |
Definition at line 4 of file features_all.cl.
| #define INCREASE_INTERSECTION_EPSILON_LINEARLY true |
Definition at line 12 of file features_all.cl.
| #define USE_BOUNDING_VOLUME true |
Definition at line 11 of file features_all.cl.