#include "utils.cl"
#include "types.cl"
#include "sdf.cl"
#include "main.cl"
Go to the source code of this file.
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| #define | CAMERA_POSITIONS_LENGTH 1 |
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| #define | CAMERA_POSITIONS_ARRAY { (float4)(2, 0, 0, 0) } |
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| #define | CAMERA_FACING_DIRECTIONS_LENGTH 1 |
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| #define | CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(1, 1, 1)), 0) } |
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| #define | FORCE_FREE_CAMERA true |
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| #define | DO_GEOMETRY_GLOW true |
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| #define | DO_SOFT_SHADOWS true |
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| #define | DO_HARD_SHADOWS false |
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| #define | USE_BOUNDING_VOLUME true |
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| #define | DO_RENDER_SURFACE_NORMALS false |
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| #define | DO_RENDER_MARCHING_ITERATIONS false |
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| #define | DISPLAY_BOUNDING_VOLUME false |
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| #define | OVERRIDE false |
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| #define | MAXIMUM_MARCH_STEPS 150 |
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| #define | MAXIMUM_MARCH_DISTANCE 50.0f |
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| #define | SURFACE_INTERSECTION_EPSILON 0.001f |
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| #define | SCENE_GLOW_COLOUR (float3)(0.8f, 0.8f, 0.8f) |
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| #define | SCENE_MAX_GLOW_DISTANCE 0.05f |
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| #define | SCENE_BACKGROUND_COLOUR (float3)(0.1f, 0.1f, 0.1f) |
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| #define | CAMERA_SPEED 0.5f |
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| #define | SURFACE_SHADOW_EPSILON 0.01f |
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| #define | SURFACE_SHADOW_FALLOFF 10.0f |
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| #define | ITERATIONS 10 |
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◆ CAMERA_FACING_DIRECTIONS_ARRAY
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(1, 1, 1)), 0) } |
◆ CAMERA_FACING_DIRECTIONS_LENGTH
| #define CAMERA_FACING_DIRECTIONS_LENGTH 1 |
◆ CAMERA_POSITIONS_ARRAY
| #define CAMERA_POSITIONS_ARRAY { (float4)(2, 0, 0, 0) } |
◆ CAMERA_POSITIONS_LENGTH
| #define CAMERA_POSITIONS_LENGTH 1 |
◆ CAMERA_SPEED
| #define CAMERA_SPEED 0.5f |
◆ DISPLAY_BOUNDING_VOLUME
| #define DISPLAY_BOUNDING_VOLUME false |
◆ DO_GEOMETRY_GLOW
| #define DO_GEOMETRY_GLOW true |
◆ DO_HARD_SHADOWS
| #define DO_HARD_SHADOWS false |
◆ DO_RENDER_MARCHING_ITERATIONS
| #define DO_RENDER_MARCHING_ITERATIONS false |
◆ DO_RENDER_SURFACE_NORMALS
| #define DO_RENDER_SURFACE_NORMALS false |
◆ DO_SOFT_SHADOWS
| #define DO_SOFT_SHADOWS true |
◆ FORCE_FREE_CAMERA
| #define FORCE_FREE_CAMERA true |
◆ ITERATIONS
◆ MAXIMUM_MARCH_DISTANCE
| #define MAXIMUM_MARCH_DISTANCE 50.0f |
◆ MAXIMUM_MARCH_STEPS
| #define MAXIMUM_MARCH_STEPS 150 |
◆ OVERRIDE
◆ SCENE_BACKGROUND_COLOUR
| #define SCENE_BACKGROUND_COLOUR (float3)(0.1f, 0.1f, 0.1f) |
◆ SCENE_GLOW_COLOUR
| #define SCENE_GLOW_COLOUR (float3)(0.8f, 0.8f, 0.8f) |
◆ SCENE_MAX_GLOW_DISTANCE
| #define SCENE_MAX_GLOW_DISTANCE 0.05f |
◆ SURFACE_INTERSECTION_EPSILON
| #define SURFACE_INTERSECTION_EPSILON 0.001f |
◆ SURFACE_SHADOW_EPSILON
| #define SURFACE_SHADOW_EPSILON 0.01f |
◆ SURFACE_SHADOW_FALLOFF
| #define SURFACE_SHADOW_FALLOFF 10.0f |
◆ USE_BOUNDING_VOLUME
| #define USE_BOUNDING_VOLUME true |
◆ boundingVolumeDE()
| float boundingVolumeDE |
( |
float3 |
position, |
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float |
time |
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) |
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◆ DE()
| float DE |
( |
float3 |
position, |
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float |
time |
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) |
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◆ getLight()
| Light getLight |
( |
float |
time | ) |
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◆ getMaterial()
| Material getMaterial |
( |
float3 |
position, |
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float |
time |
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) |
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◆ mandelbulbSDF()
| Material mandelbulbSDF |
( |
const float3 |
position, |
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const float |
time, |
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float * |
distance |
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) |
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