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Realtime Fractal Renderer Documentation
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#include "mandelbulb.cl"

Go to the source code of this file.
Macros | |
| #define | CAMERA_POSITIONS_LENGTH 3 |
| #define | CAMERA_POSITIONS_ARRAY { (float4)(-4.0, -1.5, 0.0, 5), (float4)(-2.0, -1.4, 0.0, 15), (float4)(-0.6, -1.5, 0.0, 25) } |
| #define | CAMERA_FACING_DIRECTIONS_LENGTH 3 |
| #define | CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-0.7, -0.25, 0.0)), 5), (float4)(normalise((float3)(-0.7, -0.3, 0.0)), 15), (float4)(normalise((float3)(-0.7, -0.6, 0.0)), 25) } |
| #define | DO_BENCHMARK |
| #define | BENCHMARK_START_STOP_TIME (float2)(0.0f, 30.0f) |
| #define | CAMERA_DO_LOOP false |
| #define | BENCHMARK |
| #define BENCHMARK |
Definition at line 11 of file mandelbulb_benchmark.cl.
| #define BENCHMARK_START_STOP_TIME (float2)(0.0f, 30.0f) |
Definition at line 8 of file mandelbulb_benchmark.cl.
| #define CAMERA_DO_LOOP false |
Definition at line 9 of file mandelbulb_benchmark.cl.
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-0.7, -0.25, 0.0)), 5), (float4)(normalise((float3)(-0.7, -0.3, 0.0)), 15), (float4)(normalise((float3)(-0.7, -0.6, 0.0)), 25) } |
Definition at line 5 of file mandelbulb_benchmark.cl.
| #define CAMERA_FACING_DIRECTIONS_LENGTH 3 |
Definition at line 4 of file mandelbulb_benchmark.cl.
| #define CAMERA_POSITIONS_ARRAY { (float4)(-4.0, -1.5, 0.0, 5), (float4)(-2.0, -1.4, 0.0, 15), (float4)(-0.6, -1.5, 0.0, 25) } |
Definition at line 2 of file mandelbulb_benchmark.cl.
| #define CAMERA_POSITIONS_LENGTH 3 |
Definition at line 1 of file mandelbulb_benchmark.cl.
| #define DO_BENCHMARK |
Definition at line 7 of file mandelbulb_benchmark.cl.