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Realtime Fractal Renderer Documentation
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Go to the source code of this file.
Macros | |
| #define | OVERRIDE true |
| #define | ITERATIONS 10 |
Functions | |
| Light | getLight (float time) |
| Material | mandelbulbSDF (const float3 position, const float time, float *distance) |
| float | boundingVolumeDE (float3 position, float time) |
| #define ITERATIONS 10 |
Definition at line 4 of file mandelbulb_cross_section.cl.
| #define OVERRIDE true |
Definition at line 1 of file mandelbulb_cross_section.cl.
| float boundingVolumeDE | ( | float3 | position, |
| float | time | ||
| ) |
Definition at line 64 of file mandelbulb_cross_section.cl.
| Light getLight | ( | float | time | ) |
Definition at line 12 of file mandelbulb_cross_section.cl.
| Material mandelbulbSDF | ( | const float3 | position, |
| const float | time, | ||
| float * | distance | ||
| ) |
Definition at line 25 of file mandelbulb_cross_section.cl.