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Realtime Fractal Renderer Documentation
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#include "sierpinski_collection.cl"

Go to the source code of this file.
Macros | |
| #define | CAMERA_POSITIONS_LENGTH 5 |
| #define | CAMERA_POSITIONS_ARRAY { (float4)(12, -5, 0, 0), (float4)(12, -0.33, -0.33, 2.5), (float4)(3, -0.33, -0.33, 7.5), (float4)(-1, -0.33, -0.33, 20), (float4)(-1, -2, -0.5, 22.5) } |
| #define | CAMERA_FACING_DIRECTIONS_LENGTH 4 |
| #define | CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(12, -5, 0)), 0), (float4)(normalise((float3)(1, 0, 0)), 2.5), (float4)(normalise((float3)(1, 0, 0)), 20), (float4)(normalise((float3)(4, -2, -0.5)), 22.5) } |
| #define | BENCHMARK_START_STOP_TIME (float2)(0.0f, 25.0f) |
| #define | DO_BENCHMARK |
| #define | CAMERA_DO_LOOP false |
| #define | BENCHMARK |
| #define BENCHMARK |
Definition at line 13 of file sierpinski_benchmark.cl.
| #define BENCHMARK_START_STOP_TIME (float2)(0.0f, 25.0f) |
Definition at line 7 of file sierpinski_benchmark.cl.
| #define CAMERA_DO_LOOP false |
Definition at line 9 of file sierpinski_benchmark.cl.
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(12, -5, 0)), 0), (float4)(normalise((float3)(1, 0, 0)), 2.5), (float4)(normalise((float3)(1, 0, 0)), 20), (float4)(normalise((float3)(4, -2, -0.5)), 22.5) } |
Definition at line 5 of file sierpinski_benchmark.cl.
| #define CAMERA_FACING_DIRECTIONS_LENGTH 4 |
Definition at line 4 of file sierpinski_benchmark.cl.
| #define CAMERA_POSITIONS_ARRAY { (float4)(12, -5, 0, 0), (float4)(12, -0.33, -0.33, 2.5), (float4)(3, -0.33, -0.33, 7.5), (float4)(-1, -0.33, -0.33, 20), (float4)(-1, -2, -0.5, 22.5) } |
Definition at line 2 of file sierpinski_benchmark.cl.
| #define CAMERA_POSITIONS_LENGTH 5 |
Definition at line 1 of file sierpinski_benchmark.cl.
| #define DO_BENCHMARK |
Definition at line 8 of file sierpinski_benchmark.cl.