Realtime Fractal Renderer Documentation
sierpinski_benchmark.cl File Reference
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Macros

#define CAMERA_POSITIONS_LENGTH   5
 
#define CAMERA_POSITIONS_ARRAY   { (float4)(12, -5, 0, 0), (float4)(12, -0.33, -0.33, 2.5), (float4)(3, -0.33, -0.33, 7.5), (float4)(-1, -0.33, -0.33, 20), (float4)(-1, -2, -0.5, 22.5) }
 
#define CAMERA_FACING_DIRECTIONS_LENGTH   4
 
#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(12, -5, 0)), 0), (float4)(normalise((float3)(1, 0, 0)), 2.5), (float4)(normalise((float3)(1, 0, 0)), 20), (float4)(normalise((float3)(4, -2, -0.5)), 22.5) }
 
#define BENCHMARK_START_STOP_TIME   (float2)(0.0f, 25.0f)
 
#define DO_BENCHMARK
 
#define CAMERA_DO_LOOP   false
 
#define BENCHMARK
 

Macro Definition Documentation

◆ BENCHMARK

#define BENCHMARK

Definition at line 13 of file sierpinski_benchmark.cl.

◆ BENCHMARK_START_STOP_TIME

#define BENCHMARK_START_STOP_TIME   (float2)(0.0f, 25.0f)

Definition at line 7 of file sierpinski_benchmark.cl.

◆ CAMERA_DO_LOOP

#define CAMERA_DO_LOOP   false

Definition at line 9 of file sierpinski_benchmark.cl.

◆ CAMERA_FACING_DIRECTIONS_ARRAY

#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(12, -5, 0)), 0), (float4)(normalise((float3)(1, 0, 0)), 2.5), (float4)(normalise((float3)(1, 0, 0)), 20), (float4)(normalise((float3)(4, -2, -0.5)), 22.5) }

Definition at line 5 of file sierpinski_benchmark.cl.

◆ CAMERA_FACING_DIRECTIONS_LENGTH

#define CAMERA_FACING_DIRECTIONS_LENGTH   4

Definition at line 4 of file sierpinski_benchmark.cl.

◆ CAMERA_POSITIONS_ARRAY

#define CAMERA_POSITIONS_ARRAY   { (float4)(12, -5, 0, 0), (float4)(12, -0.33, -0.33, 2.5), (float4)(3, -0.33, -0.33, 7.5), (float4)(-1, -0.33, -0.33, 20), (float4)(-1, -2, -0.5, 22.5) }

Definition at line 2 of file sierpinski_benchmark.cl.

◆ CAMERA_POSITIONS_LENGTH

#define CAMERA_POSITIONS_LENGTH   5

Definition at line 1 of file sierpinski_benchmark.cl.

◆ DO_BENCHMARK

#define DO_BENCHMARK

Definition at line 8 of file sierpinski_benchmark.cl.