Realtime Fractal Renderer Documentation
sierpinski_collection.cl File Reference
#include "types.cl"
#include "sdf.cl"
#include "sierpinski.cl"
#include "main.cl"
Include dependency graph for sierpinski_collection.cl:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Macros

#define CAMERA_POSITIONS_LENGTH   1
 
#define CAMERA_POSITIONS_ARRAY   { (float4)(10, 0, 0, 0)}
 
#define CAMERA_FACING_DIRECTIONS_LENGTH   1
 
#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(1, 0, 0)), 0) }
 
#define FORCE_FREE_CAMERA   true
 
#define MAXIMUM_MARCH_STEPS   300
 
#define MAXIMUM_MARCH_DISTANCE   100.0f
 
#define SURFACE_INTERSECTION_EPSILON   0.0001f
 
#define CAMERA_SPEED   1.0f
 
#define SCENE_BACKGROUND_COLOUR   (float3)(1.0f, 0.5f, 0.3f)
 
#define SCENE_GLOW_COLOUR   (float3)(0.8f, 0.8f, 0.8f)
 
#define SCENE_MAX_GLOW_DISTANCE   0.1f
 
#define CAMERA_FOCUS_DISTANCE   0.1f
 
#define SURFACE_SHADOW_FALLOFF   5.0f
 

Functions

Light getLight (float time)
 
Material SDF (const float3 position, const float time, float *distance)
 
Material getMaterial (float3 position, float time)
 
float boundingVolumeDE (float3 position, float time)
 
float DE (float3 position, float time)
 

Macro Definition Documentation

◆ CAMERA_FACING_DIRECTIONS_ARRAY

#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(1, 0, 0)), 0) }

Definition at line 6 of file sierpinski_collection.cl.

◆ CAMERA_FACING_DIRECTIONS_LENGTH

#define CAMERA_FACING_DIRECTIONS_LENGTH   1

Definition at line 5 of file sierpinski_collection.cl.

◆ CAMERA_FOCUS_DISTANCE

#define CAMERA_FOCUS_DISTANCE   0.1f

Definition at line 24 of file sierpinski_collection.cl.

◆ CAMERA_POSITIONS_ARRAY

#define CAMERA_POSITIONS_ARRAY   { (float4)(10, 0, 0, 0)}

Definition at line 4 of file sierpinski_collection.cl.

◆ CAMERA_POSITIONS_LENGTH

#define CAMERA_POSITIONS_LENGTH   1

Definition at line 3 of file sierpinski_collection.cl.

◆ CAMERA_SPEED

#define CAMERA_SPEED   1.0f

Definition at line 20 of file sierpinski_collection.cl.

◆ FORCE_FREE_CAMERA

#define FORCE_FREE_CAMERA   true

Definition at line 7 of file sierpinski_collection.cl.

◆ MAXIMUM_MARCH_DISTANCE

#define MAXIMUM_MARCH_DISTANCE   100.0f

Definition at line 18 of file sierpinski_collection.cl.

◆ MAXIMUM_MARCH_STEPS

#define MAXIMUM_MARCH_STEPS   300

Definition at line 17 of file sierpinski_collection.cl.

◆ SCENE_BACKGROUND_COLOUR

#define SCENE_BACKGROUND_COLOUR   (float3)(1.0f, 0.5f, 0.3f)

Definition at line 21 of file sierpinski_collection.cl.

◆ SCENE_GLOW_COLOUR

#define SCENE_GLOW_COLOUR   (float3)(0.8f, 0.8f, 0.8f)

Definition at line 22 of file sierpinski_collection.cl.

◆ SCENE_MAX_GLOW_DISTANCE

#define SCENE_MAX_GLOW_DISTANCE   0.1f

Definition at line 23 of file sierpinski_collection.cl.

◆ SURFACE_INTERSECTION_EPSILON

#define SURFACE_INTERSECTION_EPSILON   0.0001f

Definition at line 19 of file sierpinski_collection.cl.

◆ SURFACE_SHADOW_FALLOFF

#define SURFACE_SHADOW_FALLOFF   5.0f

Definition at line 25 of file sierpinski_collection.cl.

Function Documentation

◆ boundingVolumeDE()

float boundingVolumeDE ( float3  position,
float  time 
)

Definition at line 68 of file sierpinski_collection.cl.

◆ DE()

float DE ( float3  position,
float  time 
)

Definition at line 73 of file sierpinski_collection.cl.

◆ getLight()

Light getLight ( float  time)

Definition at line 31 of file sierpinski_collection.cl.

◆ getMaterial()

Material getMaterial ( float3  position,
float  time 
)

Definition at line 62 of file sierpinski_collection.cl.

◆ SDF()

Material SDF ( const float3  position,
const float  time,
float *  distance 
)

Definition at line 42 of file sierpinski_collection.cl.