#include "sierpinski.cl"
#include "types.cl"
#include "sdf.cl"
#include "main.cl"
Go to the source code of this file.
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| #define | CAMERA_POSITIONS_LENGTH 1 |
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| #define | CAMERA_POSITIONS_ARRAY { (float4)(-0.4, -0.6, -0.4, 0) } |
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| #define | CAMERA_FACING_DIRECTIONS_LENGTH 1 |
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| #define | CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-0.5, -0.5, -0.5)), 0.0f) } |
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| #define | MAXIMUM_MARCH_STEPS 200 |
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| #define | MAXIMUM_MARCH_DISTANCE 10.0f |
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| #define | SURFACE_INTERSECTION_EPSILON 0.000001f |
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| #define | FORCE_FREE_CAMERA true |
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| #define | CAMERA_SPEED 1.0f |
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| #define | SCENE_LIGHT_POSITION (float3)(0, 0, 0) |
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| #define | SCENE_LIGHT_COLOUR (float3)(1.0f, 1.0f, 1.0f) |
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| #define | SCENE_BACKGROUND_COLOUR (float3)(0.78f, 0.78f, 0.73f) |
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| #define | DO_LAMBERTIAN_REFLECTANCE true |
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| #define | DO_SOFT_SHADOWS true |
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◆ CAMERA_FACING_DIRECTIONS_ARRAY
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-0.5, -0.5, -0.5)), 0.0f) } |
◆ CAMERA_FACING_DIRECTIONS_LENGTH
| #define CAMERA_FACING_DIRECTIONS_LENGTH 1 |
◆ CAMERA_POSITIONS_ARRAY
| #define CAMERA_POSITIONS_ARRAY { (float4)(-0.4, -0.6, -0.4, 0) } |
◆ CAMERA_POSITIONS_LENGTH
| #define CAMERA_POSITIONS_LENGTH 1 |
◆ CAMERA_SPEED
| #define CAMERA_SPEED 1.0f |
◆ DO_LAMBERTIAN_REFLECTANCE
| #define DO_LAMBERTIAN_REFLECTANCE true |
◆ DO_SOFT_SHADOWS
| #define DO_SOFT_SHADOWS true |
◆ FORCE_FREE_CAMERA
| #define FORCE_FREE_CAMERA true |
◆ MAXIMUM_MARCH_DISTANCE
| #define MAXIMUM_MARCH_DISTANCE 10.0f |
◆ MAXIMUM_MARCH_STEPS
| #define MAXIMUM_MARCH_STEPS 200 |
◆ SCENE_BACKGROUND_COLOUR
| #define SCENE_BACKGROUND_COLOUR (float3)(0.78f, 0.78f, 0.73f) |
◆ SCENE_LIGHT_COLOUR
| #define SCENE_LIGHT_COLOUR (float3)(1.0f, 1.0f, 1.0f) |
◆ SCENE_LIGHT_POSITION
| #define SCENE_LIGHT_POSITION (float3)(0, 0, 0) |
◆ SURFACE_INTERSECTION_EPSILON
| #define SURFACE_INTERSECTION_EPSILON 0.000001f |
◆ DE()
| float DE |
( |
float3 |
position, |
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float |
time |
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) |
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◆ getLight()
| Light getLight |
( |
float |
time | ) |
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◆ getMaterial()
| Material getMaterial |
( |
float3 |
position, |
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float |
time |
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) |
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