#include "types.cl"
#include "sdf.cl"
#include "main.cl"
Go to the source code of this file.
◆ CAMERA_FACING_DIRECTIONS_ARRAY
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-10, -10, -10)), 0.0f) } |
◆ CAMERA_FACING_DIRECTIONS_LENGTH
| #define CAMERA_FACING_DIRECTIONS_LENGTH 1 |
◆ CAMERA_POSITIONS_ARRAY
| #define CAMERA_POSITIONS_ARRAY { (float4)(10, -10, -10, 0) } |
◆ CAMERA_POSITIONS_LENGTH
| #define CAMERA_POSITIONS_LENGTH 1 |
◆ DO_HARD_SHADOWS
| #define DO_HARD_SHADOWS true |
◆ MAXIMUM_MARCH_DISTANCE
| #define MAXIMUM_MARCH_DISTANCE 50.0f |
◆ MAXIMUM_MARCH_STEPS
| #define MAXIMUM_MARCH_STEPS 200 |
◆ SCENE_BACKGROUND_COLOUR
| #define SCENE_BACKGROUND_COLOUR (float3)(0.78f, 0.78f, 0.73f) |
◆ SURFACE_INTERSECTION_EPSILON
| #define SURFACE_INTERSECTION_EPSILON 0.00001f |
◆ DE()
| float DE |
( |
float3 |
position, |
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float |
time |
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) |
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◆ getLight()
| Light getLight |
( |
float |
time | ) |
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◆ getMaterial()
| Material getMaterial |
( |
float3 |
position, |
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float |
time |
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) |
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