Realtime Fractal Renderer Documentation
optimisations_intersection_epsilon.cl
Go to the documentation of this file.
1// Features
2#define DO_AMBIENT_LIGHTING true
3#define DO_DIFFUSE_LIGHTING true
4#define DO_SPECULAR_HIGHLIGHTS true
5
6#define DO_HARD_SHADOWS false
7#define DO_SOFT_SHADOWS true
8#define DO_GEOMETRY_GLOW false
9
10// Optimisations
11#define INCREASE_INTERSECTION_EPSILON_LINEARLY true
12
13#include "spheres_benchmark.cl"