Realtime Fractal Renderer Documentation
spheres_benchmark.cl File Reference
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Macros

#define CAMERA_POSITIONS_LENGTH   4
 
#define CAMERA_POSITIONS_ARRAY   { (float4)(1005, 1005, 1005, 1), (float4)(1005, 1005, 1025, 11), (float4)(1005, 1005, 1025, 23), (float4)(1055, 965, 975, 31) }
 
#define CAMERA_FACING_DIRECTIONS_LENGTH   2
 
#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(0, 0, -1)), 12), (float4)(normalise((float3)(-1, 0, 1)), 22) }
 
#define DO_BENCHMARK
 
#define BENCHMARK_START_STOP_TIME   (float2)(0.0f, 30.0f)
 
#define CAMERA_DO_LOOP   false
 
#define BENCHMARK
 

Macro Definition Documentation

◆ BENCHMARK

#define BENCHMARK

Definition at line 11 of file spheres_benchmark.cl.

◆ BENCHMARK_START_STOP_TIME

#define BENCHMARK_START_STOP_TIME   (float2)(0.0f, 30.0f)

Definition at line 8 of file spheres_benchmark.cl.

◆ CAMERA_DO_LOOP

#define CAMERA_DO_LOOP   false

Definition at line 9 of file spheres_benchmark.cl.

◆ CAMERA_FACING_DIRECTIONS_ARRAY

#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(0, 0, -1)), 12), (float4)(normalise((float3)(-1, 0, 1)), 22) }

Definition at line 5 of file spheres_benchmark.cl.

◆ CAMERA_FACING_DIRECTIONS_LENGTH

#define CAMERA_FACING_DIRECTIONS_LENGTH   2

Definition at line 4 of file spheres_benchmark.cl.

◆ CAMERA_POSITIONS_ARRAY

#define CAMERA_POSITIONS_ARRAY   { (float4)(1005, 1005, 1005, 1), (float4)(1005, 1005, 1025, 11), (float4)(1005, 1005, 1025, 23), (float4)(1055, 965, 975, 31) }

Definition at line 2 of file spheres_benchmark.cl.

◆ CAMERA_POSITIONS_LENGTH

#define CAMERA_POSITIONS_LENGTH   4

Definition at line 1 of file spheres_benchmark.cl.

◆ DO_BENCHMARK

#define DO_BENCHMARK

Definition at line 7 of file spheres_benchmark.cl.