|
Realtime Fractal Renderer Documentation
|
#include "infinite_spheres.cl"

Go to the source code of this file.
Macros | |
| #define | CAMERA_POSITIONS_LENGTH 4 |
| #define | CAMERA_POSITIONS_ARRAY { (float4)(1005, 1005, 1005, 1), (float4)(1005, 1005, 1025, 11), (float4)(1005, 1005, 1025, 23), (float4)(1055, 965, 975, 31) } |
| #define | CAMERA_FACING_DIRECTIONS_LENGTH 2 |
| #define | CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(0, 0, -1)), 12), (float4)(normalise((float3)(-1, 0, 1)), 22) } |
| #define | DO_BENCHMARK |
| #define | BENCHMARK_START_STOP_TIME (float2)(0.0f, 30.0f) |
| #define | CAMERA_DO_LOOP false |
| #define | BENCHMARK |
| #define BENCHMARK |
Definition at line 11 of file spheres_benchmark.cl.
| #define BENCHMARK_START_STOP_TIME (float2)(0.0f, 30.0f) |
Definition at line 8 of file spheres_benchmark.cl.
| #define CAMERA_DO_LOOP false |
Definition at line 9 of file spheres_benchmark.cl.
| #define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(0, 0, -1)), 12), (float4)(normalise((float3)(-1, 0, 1)), 22) } |
Definition at line 5 of file spheres_benchmark.cl.
| #define CAMERA_FACING_DIRECTIONS_LENGTH 2 |
Definition at line 4 of file spheres_benchmark.cl.
| #define CAMERA_POSITIONS_ARRAY { (float4)(1005, 1005, 1005, 1), (float4)(1005, 1005, 1025, 11), (float4)(1005, 1005, 1025, 23), (float4)(1055, 965, 975, 31) } |
Definition at line 2 of file spheres_benchmark.cl.
| #define CAMERA_POSITIONS_LENGTH 4 |
Definition at line 1 of file spheres_benchmark.cl.
| #define DO_BENCHMARK |
Definition at line 7 of file spheres_benchmark.cl.