Realtime Fractal Renderer Documentation
spheres_benchmark.cl
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#define CAMERA_POSITIONS_LENGTH 4
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#define CAMERA_POSITIONS_ARRAY { (float4)(1005, 1005, 1005, 1), (float4)(1005, 1005, 1025, 11), (float4)(1005, 1005, 1025, 23), (float4)(1055, 965, 975, 31) }
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#define CAMERA_FACING_DIRECTIONS_LENGTH 2
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#define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(0, 0, -1)), 12), (float4)(normalise((float3)(-1, 0, 1)), 22) }
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#define DO_BENCHMARK
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#define BENCHMARK_START_STOP_TIME (float2)(0.0f, 30.0f)
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#define CAMERA_DO_LOOP false
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#define BENCHMARK
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#include "
infinite_spheres.cl
"
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infinite_spheres.cl
FractalGeometryRenderer
kernels
benchmarks
spheres
spheres_benchmark.cl
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