Realtime Fractal Renderer Documentation
mandelbulb_benchmark_stationary_far.cl File Reference
#include "mandelbulb.cl"
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Macros

#define CAMERA_POSITIONS_LENGTH   2
 
#define CAMERA_POSITIONS_ARRAY   { (float4)(-8.0, -1.5, 0.0, 0), (float4)(-8.0, -1.5, 0.0, 1)}
 
#define CAMERA_FACING_DIRECTIONS_LENGTH   1
 
#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(-8.0, -1.5, 0.0)), 0) }
 
#define DO_BENCHMARK
 
#define BENCHMARK_START_STOP_TIME   (float2)(0.0f, 20.0f)
 
#define CAMERA_DO_LOOP   false
 
#define BENCHMARK
 

Macro Definition Documentation

◆ BENCHMARK

#define BENCHMARK

Definition at line 11 of file mandelbulb_benchmark_stationary_far.cl.

◆ BENCHMARK_START_STOP_TIME

#define BENCHMARK_START_STOP_TIME   (float2)(0.0f, 20.0f)

Definition at line 8 of file mandelbulb_benchmark_stationary_far.cl.

◆ CAMERA_DO_LOOP

#define CAMERA_DO_LOOP   false

Definition at line 9 of file mandelbulb_benchmark_stationary_far.cl.

◆ CAMERA_FACING_DIRECTIONS_ARRAY

#define CAMERA_FACING_DIRECTIONS_ARRAY   { (float4)(normalise((float3)(-8.0, -1.5, 0.0)), 0) }

Definition at line 5 of file mandelbulb_benchmark_stationary_far.cl.

◆ CAMERA_FACING_DIRECTIONS_LENGTH

#define CAMERA_FACING_DIRECTIONS_LENGTH   1

Definition at line 4 of file mandelbulb_benchmark_stationary_far.cl.

◆ CAMERA_POSITIONS_ARRAY

#define CAMERA_POSITIONS_ARRAY   { (float4)(-8.0, -1.5, 0.0, 0), (float4)(-8.0, -1.5, 0.0, 1)}

Definition at line 2 of file mandelbulb_benchmark_stationary_far.cl.

◆ CAMERA_POSITIONS_LENGTH

#define CAMERA_POSITIONS_LENGTH   2

Definition at line 1 of file mandelbulb_benchmark_stationary_far.cl.

◆ DO_BENCHMARK

#define DO_BENCHMARK

Definition at line 7 of file mandelbulb_benchmark_stationary_far.cl.