Realtime Fractal Renderer Documentation
mandelbulb_benchmark_stationary_far.cl
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#define CAMERA_POSITIONS_LENGTH 2
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#define CAMERA_POSITIONS_ARRAY { (float4)(-8.0, -1.5, 0.0, 0), (float4)(-8.0, -1.5, 0.0, 1)}
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#define CAMERA_FACING_DIRECTIONS_LENGTH 1
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#define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-8.0, -1.5, 0.0)), 0) }
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#define DO_BENCHMARK
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#define BENCHMARK_START_STOP_TIME (float2)(0.0f, 20.0f)
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#define CAMERA_DO_LOOP false
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#define BENCHMARK
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#include "
mandelbulb.cl
"
mandelbulb.cl
FractalGeometryRenderer
kernels
benchmarks
mandelbulb_stationary
mandelbulb_benchmark_stationary_far.cl
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