Realtime Fractal Renderer Documentation
mandelbulb_benchmark_stationary_far.cl
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1#define CAMERA_POSITIONS_LENGTH 2
2#define CAMERA_POSITIONS_ARRAY { (float4)(-8.0, -1.5, 0.0, 0), (float4)(-8.0, -1.5, 0.0, 1)}
3
4#define CAMERA_FACING_DIRECTIONS_LENGTH 1
5#define CAMERA_FACING_DIRECTIONS_ARRAY { (float4)(normalise((float3)(-8.0, -1.5, 0.0)), 0) }
6
7#define DO_BENCHMARK
8#define BENCHMARK_START_STOP_TIME (float2)(0.0f, 20.0f)
9#define CAMERA_DO_LOOP false
10
11#define BENCHMARK
12
13#include "mandelbulb.cl"