Realtime Fractal Renderer Documentation
optimisations_intersection_epsilon.cl File Reference
Include dependency graph for optimisations_intersection_epsilon.cl:

Go to the source code of this file.

Macros

#define DO_AMBIENT_LIGHTING   true
 
#define DO_DIFFUSE_LIGHTING   true
 
#define DO_SPECULAR_HIGHLIGHTS   true
 
#define DO_SOFT_SHADOWS   true
 
#define DO_GEOMETRY_GLOW   true
 
#define USE_BOUNDING_VOLUME   false
 
#define INCREASE_INTERSECTION_EPSILON_LINEARLY   true
 

Macro Definition Documentation

◆ DO_AMBIENT_LIGHTING

#define DO_AMBIENT_LIGHTING   true

Definition at line 2 of file optimisations_intersection_epsilon.cl.

◆ DO_DIFFUSE_LIGHTING

#define DO_DIFFUSE_LIGHTING   true

Definition at line 3 of file optimisations_intersection_epsilon.cl.

◆ DO_GEOMETRY_GLOW

#define DO_GEOMETRY_GLOW   true

Definition at line 8 of file optimisations_intersection_epsilon.cl.

◆ DO_SOFT_SHADOWS

#define DO_SOFT_SHADOWS   true

Definition at line 7 of file optimisations_intersection_epsilon.cl.

◆ DO_SPECULAR_HIGHLIGHTS

#define DO_SPECULAR_HIGHLIGHTS   true

Definition at line 4 of file optimisations_intersection_epsilon.cl.

◆ INCREASE_INTERSECTION_EPSILON_LINEARLY

#define INCREASE_INTERSECTION_EPSILON_LINEARLY   true

Definition at line 12 of file optimisations_intersection_epsilon.cl.

◆ USE_BOUNDING_VOLUME

#define USE_BOUNDING_VOLUME   false

Definition at line 11 of file optimisations_intersection_epsilon.cl.